![]() ![]() Vk3DVision by default uses Sequential Frames Stereo: You get 1st frame you make it for the Left View, you get the 2nd frame you make it to the Right View, etc. if you look closely I did find the problem and fixed it Not sure when a new version of the Fix and Vk3DVision will be ready though I know it is disappointing, but I wanted to let you know either way! (Too many things in motion right now, but keep you posted and I would recommend following this thread, if that helps ) I am not going to say anything yet! (Don't try to view that in Stereo yet, obviously it is broken, but there is another more important thing in that image. Today, I want to share just ONE image for you folks (and let you think about it! ) ![]() I know I have been silent for some time, but people who know me also know why ^_^ Jessus )Īgain, sorry for the derail there in the (off-topic) ^_^ I am looking at freaking Twitch and see how people are spending money on literally and basically nothing. Hello Stereo3D friends ) (I know that sounded better in my head ^_^)Īnywho! I know (and I saw on Patreon) that some people decided not to care too much about Vk3DVision, but I think that is a mistakeĪnyway, not what I wanted to say! (I am very appreciative of all the donations and the Patreon subscription you guys still keep on! After all, this is a hobby for all of us, yet. The fix is coming with new version of 3dVision or how it works? Again massive thanks for your support and showing that you still believe and Love Stereo3D ^_^ Thank you for your support so far! You have been amazing for even thinking about it and then doing it! However, VK3DVision is a hobby ^_^ I wish I would get a living out of doing this, but I don't so. I know some people decided to drop of my Patreon page and for that I can only say this: I have a feeling I know what the issue is ^_^ and I am working on addressing that, but I want to double check this is the actual problem I have quite a few updates and new features planned for Vk3DVision to come this year ^_^. I can also see the micro-stuttering issues you were describing and I believe I know where those come from I am still investigating what is happing with the renderer there and where the problem actually is The GPU simply is not "served" with enough data to achieve the 60 FPS here. But I am able to actually see the things you are talking about! This is also on a weak 3080 Mobile (40% of the actual Desktop 3080?!). (I have better CPUs on my machine than that, but never the less it proves the point). Actually I always recommend using the latest Nvidia driver with Vk3DVisionīut, I think I was able to reproduce it. I have also found that VK3DVision log shows warnings, e.g. Really don't know what could the issue be but would really like to play it on 3d. I have tried to play with settings including turning EVERYTHING off and the frame rate was still exactly the same (even if I change resolution to lower one). If I turn off RTX, FPS goes to somewhere 190fps. On 1080p, with everything maxed out including RTX with DLSS turned off getting on that place about 140 fps (screenshot). In any case, I will also try to look into it and see what is happening there! (If you use 3DVision -DX9 - Msi afterburner likes to record x3 fps for some reason ) ) or something that we haven't encountered beforeįor reference, if you load those levels/sections without the fix and use MSI afterburner what FPS do you get? for 3D divide that FPS/2. This seems to be a bottleneck in their game. In the new update they did change the whole rendering pipeline to add RTX support.Īs for what I have done, I just updated the shaders to the new ones, nothing else. Thanks for the screenshots! That is really helpful, As I can load those levels as well! (I see you also didn't disable motion blur? that is always a killer in Geo3D ^_^) ![]()
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